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We made revoking and activating your licence even easier (now you can do that by a simple click).Īnother change is an instant refresh button. We are working on the MacOS version of brighter3d, stay tuned! We made brighter3d compatible with the latest version of Keyframe Animation plugin.Īnd last but not least, we added X buttons to remove PBR textures faster. We upgraded the internal raytracing engine up to embree 3.8.0 for speed and reliability. Or the licence that gives you updates up to the latest version of SketchUp (2020 as now). Now you can choose between free lifetime upgrades, Speeding up your image-based lighting workflow significantly. We moved HDR map settings into the main rendering window, it allows you to setup your HDR mapping mode, scale and rotation almost instantly, We are still working on the MacOS version of the brighter3d, stay tuned!
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This time a small update for freshly released SketchUp 2021. We added a new amazing GPU-based tone mapper for an even better post-processing of your rendered images.Īnother new feature is the possibility to add a background image for your render, which is something Don't worry, all your licenses (including lifetime)
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We changed the publisher of our software to Norferin Software.
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Updated SketchUp API export to the latest version (SketchUp 2021.1). We upgraded the internal raytracing engine up to embree 3.13.0 for speed and reliability. Retrieved 18 November 2021.Updated FreeImage library to the latest version.Īdded possibility to exit post processing module by escape key,Īnd improved PBR textures loading as png files in 64bit and other formats.
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^ "Bright Memory: Infinite for PC Reviews".
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In January 2019, Zeng admitted on a post on Sina Weibo that he has used some enemy models without acquiring a license and modified them for use in the game but did not specify which models or which games they were from.
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The game supports the Oculus Rift virtual reality goggles. Īn early access version of "Episode One" was released worldwide on 12 January 2019. Zeng first previewed the game in a trailer in 2017 and received financial support through Epic Games's Unreal Dev Grants. Development īright Memory was developed by Zeng "FYQD" Xiancheng using Unreal Engine 4 with development work taking place in the developer's spare time. The game takes place in a "Land of Sky" located above the Arctic consisting of levitating land masses which are home to ancient creatures. Protagonist Shelia is tasked by the Science Research Organization (SRO) for which she works to prevent SAI, a military organization, from acquiring a legendary ancient power that can reawaken the dead. The early access version of the first episode features about an hour of gameplay with the developer announcing another two hours of gameplay by the end of 2019 with more episodes in the following years. Additionally, some areas feature puzzles that need to be solved.
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Success in combat awards experience points that can be used to augment the character's skills and to unlock more abilities such as stopping time. All forms of attack can be combined as desired and the game will award letter grades to creative combinations similar to Devil May Cry. Players take control of Shelia, who, in addition to using guns and a sword, also has supernatural abilities such as psychokinesis and unleashing energy blasts. Bright Memory is a first-person shooter with melee elements.
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